Esoteric Spine 3.7 PRO Edition (with crack) - download

Esoteric Spine 3.7 PRO Edition (with crack) - download

Animation brings video games alive. We believe creating great 2D animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D skeletal animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.
Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations using the editor and for making use of those animations in games using the Spine Runtimes.
Animating is an iterative process. Spine provides numerous tools to shape and refine your 2D animations. Bend and deform images with mesh skinning/weights, adjust timing with the dopesheet, visualize motion with ghosting, pose your characters with inverse kinematics, create pseudo 3D effects, and much more.

FEATURES:
The dopesheet is at the heart of animating. It provides a detailed view of all the timelines that make up an animation and allows fine adjustments to be made to the animation's timing.
Constraints can be defined to animate using inverse kinematics (IK) and the Pose tool uses multi-bone IK to quickly pose a skeleton.
Weights (often called "skinning") allow individual vertices in a mesh to be attached to different bones. When the bones move, the vertices move with them and the mesh is deformed automatically. Posing a character with images that can bend becomes as easy as just positioning the bones.
Spine exports animation data in its own, documented JSON and binary formats which are ideal for use with the Spine Runtimes. Spine can also export animated GIFs, PNG or JPEG image sequences and AVI or QuickTime video.
Spine can pack images into a texture atlas or spritesheets, which results in more efficient rendering in your games. Spine's texture packer has many features such as white space stripping, rotation, automatic scaling and more.
A bounding box is a polygon that is attached to a bone. Like images, the polygon is manipulated as the bone moves. This can be used for hit detection and physics integration.
AND MUCH MORE!

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